A wonderful collection of repeatable endgame content | | Review Date: October 4, 2007 | | Reviewer: orakle, | First, you must understand that GW:EN is not a chapter, and is not trying to be. Instead, it's a giant collection of extra material for very experienced characters. Almost everything here is repeatable, with sizable rewards and lots of skills/titles/other ways to become more powerful. People will tell you it's short, but that's just the story line. The story itself IS a little short, though it's also quite good and the bits in the Charr homelands (and the bonus quests with Gwen) are wonderfully nostalgic for players of the original Prophecies. However, in addition to a main plotline that's basically 12 missions long (about the length of Factions but without the intermediary questing that made that very short chapter seem longer than this) there are a full 18 massive multilayer dungeons. Each dungeon has it's own plot (or in some cases plots), has sizable rewards and secrets, and takes several hours to complete. Add to that an (ever increasing) pile of quests that aren't accessible until after you've complete pieces of the main story and no one could seriously claim there's not a ton of fun things to do here. The game is still gorgeous (even moreso, really), the new heroes are excellent and the minigames are fun. There aren't a lot of new skills, but what's here does create some very interesting possibilities when combined with what's in the other chapters. All in all, this is a must buy for anyone that enjoys Guild Wars. It's a great collection of content for the level 20 character that's done it all, and if you're a fan of the game what more could you want? |
GW is really getting to the top | | Review Date: April 3, 2008 | | Reviewer: Gordojum, ,,!,, | | Well I love this game and Guild Wars just keeps getting better. I like how it is different from the standard MMORPG like World of Warcraft. It provides a gameplay in which you can play for and hour or so and the stop, take a break or come back to it tomorrow. It keeps the game interesting and stops you from having your soul sucked away from constant gameplay. |
Nevermind the Naysayers | | Review Date: June 10, 2009 | | Reviewer: William Marks, | As a gamer who has loved Guild Wars but who, honestly, is not very good at it, I thought I would throw my voice in the mix: GWEN is a great continuation of the GW legacy. I agree with other reviewers that the new mini-games (Asuran Polymock and Norn Fighting Tournament) are lame, the Hall of Monuments is not nearly as cool as it could be (although it has improved significantly since release), and some of the dungeons are rugged (SOMETIMES on par with the elite dungeons in the three campaigns, but often not). However, it is great at doing what GW does best: fun fantasy/adventure role-playing in a rich and vibrant world. If you liked the others, you'll like this (if not, then no). What's nice and new is that the story branches into the Jurassic/meso-American Asuran line, the forested Char line, and the snowy Norn line. This way, you always have something fun to go do, even if you get stuck or bored with the scenery or whatever. Despite all the complaints about reskinned armor... the new stuff generally looks really good and gives you a way to reward characters who have fought long and hard. The new skills add a great dimension to gameplay, even in the other campaigns. The heroes are super-fun. Most importantly, whether you like to explore, collect, achieve, or whatever, it broadens the horizons for your characters in both serious and light-hearted ways. The 1up review on this site is totally unfair: There was a very satisfying amount of content for me just in the main story-arc... not including all the great side quests. I've done plenty of dungeons and most of the quests by myself or with one other person... and I'm not any uber-elite player. It is generally challenging on par with the later levels of the other campaigns, but I did not get nearly as stuck and frustrated as I did at the campaigns' missions. And to call the Norn "obviously Conan-inspired" as if all of GW isn't... "Thank you, Captain Obvious." GW is a great extender of the classic sword & sorcery genre... That's why it WORKS! GWEN is the next step for people who are having fun playing GW, and it continues the legacy of awesome.
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Different Approach | | Review Date: August 6, 2009 | | Reviewer: Brian Zinser, Chester, SC USA | | Guild Wars Eye of the North has a different feel to it than the previous Guild Wars games; it has some solo quests, no elite skills specific to a profession, and many skills common to all professions. The common skills are more powerful if a player spends countless hours killing monsters in the appropriate area, but they also work fairly well with '0 rank' in them. The game also adds more heroes to select from, and they come at level 20 so the player doesn't have to spend time making them strong enough to use. Overall, Eye of the North is an expansion, and it should be thought of as such -- buy it once you've tried out the other three Guild Wars games and want more, or buy it if you want a piece of armor or a skill that's only in Eye of the North. |
Fantastic game for the hardcore and casual gamer | | Review Date: November 2, 2009 | | Reviewer: Wafin, Goleta, CA | This game expansion is a perfect addition to the main game. In total you can probably rush through it in less then 10 hours...but the side quests and the faction points can take a few extra hours. I really recommend this to the casual gamer who has other popup responsibilities that occur during the game session, read as "kids". You can easily find a safe spot to wait out the conflict and then come back and finish the quests. Also, most quests are around 30 minutes at the long end. Works great on my 5 year old Dell XPS Generation 1 Laptop. Highly recommended game! |
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